Sunday, May 3, 2009

Dead Duck pitch

Here's my final pitch for the Dead Duck sequence. I've repitched it. So there's more energy, more excitement, and more talking about ducks.

Bookmark and Share

Tuesday, April 28, 2009

Dead Duck pitch

Here's a pitch I did for my Schoolism Assignment. I'll be adding a grey wash over these boards and cutting them together. So stay tunned.

Bookmark and Share

Monday, April 27, 2009

No Vacancy Art Market

Here's a photo from a group exhibition I'm involved in. I'll update it tomorrow with some more pictures.

If you're in Melbourne drop by. I'll try to be there when I'm not working.

Bookmark and Share

Friday, April 24, 2009

Vice coloured

Well, here are the drawings tweaked, neated and coloured in.

I picked a few to go into the No Vacancy show. There's a few minor changes left, but that's pretty much it.

Bookmark and Share

Wednesday, April 22, 2009

Vice sketches

Here are some rough sketches I'm doing for Vice magazine. The brief was hero stereotypes -the type of people you look up to. They're going to get back to me with changes and additions. With the colour I was thinking just a simple two toned comic style. It should print out well.

The Designer, the Actor, and the Rock God...

The Style Icon, he Funny Man, and the Sporting Hero..

Bookmark and Share

Friday, March 20, 2009

Storyboard weblinks

Here are a bunch of websites with storyboard examples of them. A mixture of film and advertising.


Storyboard artists

If you've found anymore let me know.

Bookmark and Share

Tuesday, March 10, 2009

Left, Right, Left

Ages ago I read in a storyboarding book that the protagonist of a film generally travels from the left of the screen to the right. This spans from the fact that in the West we read from left to right, so, logically, it would make sense for our eyes to follow the same direction. I put this theory to the test and, sure enough, in most films it was true. This also means that the antagonist is more likely to travel from the opposite direction – inevitably confronting each other.

I wanted to point this out because it’s such a good way to use camera movement and action to build up to a clash. I’ve used this amazing scene from ‘Vampire Hunter D’ as an example. This is the scene where we are first introduced to ‘D’, through the eyes of the bounty hunter gang. They are both after the same bounty, so they don’t really want to be friends. As this is a Japanese film the direction of the protagonist is opposite from Western film (because they read funny.)

The guy with the beard has a sharp shot with his metallic bow and arrow, so sharp he doesn’t even have to look at his prey- he can just listen to their movements. As he hears a horse galloping behind the hill he shuts his eyes and follows the sound with his bow. A brilliant entrance for our hero- as we don’t even see him coming!

Just before he moves towards that ‘sweet spot’ we cut to a close up of his bow, a direct opponent of the gallop. Then, just at the exact moment, SWOOSH! He releases the arrow which hurtles towards our hero. It cuts to an intense movement as the camera follows it through the graveyard- only to be caught by D’s hand. D’s horse buckles. His cape flaps up. We cut to a wide as he makes a silhouette in the moon. They all stare at him in disbelief. He snaps the metal arrow.


If you haven’t seen this film I recommend doing so. The story and dialogue are a bit cliché, but there are a few scenes like this that are jaw dropping. The design concepts are pretty stunning as well.

Let me know what you think? Any thoughts, examples, arguments? I like arguing.

Bookmark and Share